Level Eleven

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Nate Finch

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June 30th, 2009

Svetlana got her iPhone today and we went to set up her email on it.  She is used to her sidekick's email, which works effectively like pop (so you can delete stuff off the phone and it won't affect the server copy, same with read/unread flags).... so she decided she wanted to access her Gmail using POP.  No big deal right?  WRONG.  I twiddled with the thing for literally about 2 hours to get it to work.  Followed Google's instructions to the letter, and still wouldn't work.  Everything was typed in, picked "other" account, clicked POP tab, made sure Pop was enabled in her google account.... 

Here's the key:  Turn off Push email BEFORE creating the POP account.  Push evidently screws up POP... even if you turn off Push *after* you make the POP account.   Nope... Push has to be off before you even make the account. No idea why.  I was half a step away from having to (gulp) bring the phone into an AT&T store.

Oh, but evidently if you have other accounts that do support push (like an ActiveSync account for exchange) then you don't have to worry.  I added her POP account to my phone (which has an exchange account) and it worked just fine.  That's why I knew the settings on her gmail etc had to be ok.  

What a huge pain in the ass.

Still love the iPhone, though.


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June 26th, 2009

Test pictures

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This is svet testing out posting on lj via iPhone with a picture. Gigity.

June 25th, 2009

I love teh iPhone

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It's all about the apps, man. From TiVo to livejournal to dice apps, there's just an app for everything I want to do (ok, mostly).

The hardware is decent and the os is really only mediocre (no background apps). But man, the apps. The SDK must be a hell of a thing. Really nice consistent ui across most apps.

Anyway, this is really just an excuse for me to post from the iPhone.

June 3rd, 2009

I made this

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 http://web.net2phone.com/consumer/commcenter/helpgstart.asp#makingcalls

 


I wrote a significant portion of the frontend for this in 2001 after Net2Phone acquired the instant messaging startup I was working for (iKena).  They laid us off about a month after we'd merged our IM client with their VOIP client.

It's funny to see the crappy UI I helped make 1.5 years out of college still hanging around 8 years later.   Of course, I don't think anyone actually uses it anymore, and Net2Phone is pretty much defunct now, but it definitely brings back memories.

We were down on High St in the financial district, and since like 70% of the developers were Chinese with H1Bs, we'd get take out from Taiwan Cafe at least once a week.  This is real Chinese (Taiwanese) food, not that General Gao's crap you get at most places outside Chinatown.  I'm really happy to be working near Chinatown again for that reason alone, and it helps that my co-workers enjoy it as much as I do.

May 15th, 2009

Categorizing End Conditions

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 It seems to me there are some common board game  end game conditions, which can be categorized by a few factors:

1.) Controlled/Uncontrolled - how much control do the players have in creating the situation?
2.) Winning/Losing/Ending - does fulfilling the condition simply end the game, or does it also make you a winner (or loser)? 
3.) Known/Unknown - Do you know at the beginning of the game when the game will end? 

So, lets look at how each of these factors changes gameplay:

An Uncontrolled, Ending, Known end of game mechanic is similar to most games that end in a set number of turns. Basically this turns the game into a production race with a fixed end point, where you must do the most X in that time. Optimization is very important, since your opponents have the same amount of time as you, and you all know how long that'll be.

An Uncontrolled, Ending, Unknown end of game mechanic is similar to when a random "end of game" card is put in a deck, and when it comes up, the game is over. This is similar to the above, in that it's still a race, but now you have to take into account that you don't know how long the game will be, so longer term strategies might not have time to pan out.

An Uncontrolled Winning or Losing game is kind of the degenerate case. You have no control over the end of the game, and the end of the game decides who wins or loses. The game basically is a slot machine. Pull the handle - did I win? No? Damn.

A Controlled, Losing, Known end of game mechanic is similar to most "eliminate your opponents" games. Note, I call it losing, because it's not really that you win the game, it's that everyone else loses. In this kind of a game, there are several strategies - go defensive and try to let the other people kill each other - go offensive, and make yourself so dangerous, no one else wants to attack you. Alliances against a strong opponent in this kind of game are common.

A Controlled, Winning, Known end of game mechanic is similar to Illuminati. do X, and you win. Similar to the first example, this makes the game into a race, except that now the endpoint isn't fixed - players determine when the game ends. This kind of game can end quite abruptly, but usually you can see it coming and can even work to prevent it from happening.

A Controlled, Ending, Known end of game mechanic is similar to any game where doing X things will end the game. This is a very interesting mechanic, because it means that even if you can end the game, you don't have to if you're not in a position to also win.

Controlled, Winning, Unknown ending mechanics games are common in games with "you win" cards. These games tend to end very abruptly, with very little chance for opponents to react. Fluxx is a good example, as are alternate win condition cards in Magic the Gathering. In these games, the end of the game is almost always abrupt, and can feel Uncontrolled by anyone other than the person who wins.

Controlled, Losing, Unknown ending mechanics games are fairly uncommon. There may be some examples in Magic the Gathering, but few others. This is a particularly poor choice, since it makes the end of the game very abrupt for one person, and if the game is multiplayer, that person is likely to feel picked upon and left out.

Controlled, Ending, Unknown - similar to the uncontrolled version, generally some token you draw gives you the ability to end the game. The fact that it's controlled is almost worse, because then it's one person's choice, but no one else knows they have that choice to make. Not very fun.

So there's my matrix and my take on the options. You can extrapolate this to fit just about any game.. and of course, many games will use more than one of these, and many fall between strict categories, especially about how much control players have.


Cross posted to my new game design blog: blog.levelelevenstudios.com.



May 7th, 2009

PocketMod

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 So, this is a pretty old thing online, but I just became aware of it, and thought it was awesome.  Pointed out to me by Evil Wayne, take a look at www.pocketmod.com - it has instructions on how to fold a single piece of paper printed on one side into an 8 page booklet to keep in your pocket.  It's really pretty ingenious, and useful for a lot of things - notes, cheat sheets, mini game instructions... Awesome.   The website also has a nifty fash program that'll build a PDF for you of all the text you want on your pocketmod, and has a bunch of nice premade templates you can put into it.


April 14th, 2009

5 Weeks

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What a difference 5 weeks makes.  I know I don't post often (heh) but I usually try to be better than that.  Well, I have an excuse - I got married!  Svetlana and I got married on April 4th, honeymoon on the 5th to 11th in Pennsylvania - the Poconos and Amish country.  It was a blast.  Many pictures to come, but just wanted to post.



March 5th, 2009

John Hodgman? Meh.

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So, Ned posted about how John Hodgman posted about disliking the word "Meh". And this is me posting about that.

hodgman: Did I ever tell you people how much I hate the word "meh"? Nothing announces "I have missed the point" more than that word.

Missed the point? That doesn't make any sense. What it announces is "I have heard and understood what you said, but it evokes no similar reaction in me". Except in 3 letters.


hodgman: By definition, it may mean disinterest (although simple silence would be a more damning and sincere response, in that case)

Oh get off your high horse Hodge. Silence doesn't say anything, and is particularly ineffective in an internet medium (where most of his ire is aimed). Not responding has no inherent meaning... maybe you missed the post, maybe you were too busy to reply... it doesn't give any information at all.


hodgman: But in use, it almost universally seems to signal: I am just interested enough to make one last joyless, nitpicky swipe and then disappear

No, it signals "I feel I am entitled to an opinion, and my opinion is that this subject does not evoke strong feelings in me." You're assuming that the original poster, toward whom the Meh is aimed, must somehow derive his pleasure from the pleasure that others derive from his post. And that is a fallacy. If you're happy that there's a new pink Dell Laptop, be happy, don't rely on the reactions of others to make yourself happy. If someone else is not thrilled about it, they are allowed to express their opinion.... you should be happy it is as succinct as a three letter word, and not a whole diatribe on their blog.


hodgman: It's part of the toxic Internet art of constant callous one upsmanship. And it is a sort of art, but not for me.

There's that high horse again. Jeezus, it's word, it means "this does nothing for me". That's it. Get over it. It's not one upsmanship. It's not even really derogatory. Are we supposed to be obliged to feign happiness and excitement whenever someone else expresses such? Would that be a more sincere conversation?
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February 23rd, 2009

Five Month Old Pears

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Today I ate pears that have been sitting out on the counter for five months. They were awesome.

Of course, they were canned first, so that might have something to do with it.  Bartlett pears from the local farmer's market.  Can't get that from Del Monte.

Top of the can:


Nomming at work, with recloseable plastic lid (these were an awesome buy) and bonus programming books to make it look like I do something for my salary:
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January 7th, 2009



Ok, so there's not a lot of guitar or drums in this one, but it would be hilarious to sing.

Next: White and Nerdy (Wierd Al). Actually, any Weird Al would be awesome. Amish Paradise anyone? Again, not a lot of guitar in that one, I guess. There has to be some that do, though, right?

More Journey. They Might Be Giants have some great songs that would be perfect (probably not the ones with Accordians).

There's so much good music out there, why are we getting stuck with bullshit metal bands no one's every heard of and everyone hates?

December 10th, 2008

Anarchist Whale

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Svetlana saw this - hilarious:



November 11th, 2008

Pix, I haz them

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 A ton of new photos posted over on my smugmug homepage (at npf.smugmug.com, or available at photos.natefinch.com).

Some of my favorites of the new ones:







 
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November 5th, 2008

V-O day

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Barack Obama is the 44th President of the United States.  This is a crazy, historic, and wonderful day.  No other candidate in the last two decades has brought so much hope to the people and to the world.  All around the world, people are praising him, talking about a hope for a new, more benevolent America.  All around the country, people have taken to the streets to celebrate this victory of a mixed race man from a single parent family who was given nothing and worked his own way through law school and up through the ranks in state and then national politics.



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November 4th, 2008

VOTE

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November 3rd, 2008

New Pics

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I've uploaded a bunch of new pictures to my smugmug page (npf.smugmug.com), here's a few samples:








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October 22nd, 2008

My Prediction

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A friend of Svetlana posted one of these, so I figured I'd do my own prediction.  This gives the majority of the battleground states to Obama, but not all.  I'm assuming West Virginia is a lost cause, for example.


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October 5th, 2008

New Toy

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I sold a bunch of my Magic cards in order to raise funds to by a new camera.  For a while back in 2003-ish I had a Minolta DiMage 7, which at the time was a $1000 camera with a whopping 5 megapixels.  It was a point and shoot, in that it did not have interchangeable lenses, but those were almost unheard of then.

Last week I picked up a really great DSLR - the Canon 40D.  It's a 10.1 megapixel camera, released a year ago, that uses standard canon lenses.  Compared to the little panasonic point and shoot I had in the meantime, it's a beast.... but it's awesome.   I love having the control to choose ISO, aperture, and shutterspeed.  I took a photography course in highschool, and it's all coming back to me.  I feel more like a real photographer than I have, probably ever.

Of course, the camera doesn't make good pictures by itself, but I'm learning more and more the more I used it.  I've taken something like 300 pictures this week, and I intend to keep it up.  I also got a bunch of photography books from the library and have read the manual for the camera front to back.  Let's hope some book learnin' and good old fashioned practice will give some good results.

After asking around dpreview.com, I settled on SmugMug.com as a host for my pictures.  I never really liked the way flikr does navigation, and smugmug to me looked a lot cleaner and better.  Plus, there's no storage limit and no bandwidth limits. The only limit they have is no more than 12 megs per image.... given that my 10 megapixel images come out as 3-4 meg jpegs, that's not even close to a problem.

Check out my pictures at npf.smugmug.com, I'll post more as I get more I think are worthy (there's also a link on the left of the blog).

September 26th, 2008

We love you Bill!

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Bill Clinton was on the Daily Show Tuesday.  Holy crap is that guy awesome.  He was far from perfect, but my god, he's the best president we've had since I've been alive.  He left office with the highest approval rating (65%) of any president since they started recording it 70 years ago.

He just has such an awesome understanding of the government, economy, politics, and can actually articulate thoughts in a way that is clear and understandable.    Just read the link there with the transcript from the Daily Show.  He's incredible.  I think if he could have stayed around for one more term, the country would be in a very very different place right now.  Clinton at the helm, riding out the dot com bubble and 9/11... you might find that the United States would be almost unrecognizable.

You know what's a good reason not to elect McCain?  'Cause Clinton's on Obama's side.


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